Output Options

Aseprite Studio is flexible to several common texture workflows.


Output Format

Aseprite Studio supports two ways of generating assets: they can be added to the file itself as sub assets (like how sprites are added underneath imported textures), or they can be exported to an external folder. Defaults to Sub Asset.

Sub Asset

In this mode, all generated assets are added underneath the Aseprite file. This mimics the behavior of other Unity asset types, like meshes and image textures.

@todo The full list of texture properties generated by the asset for RGB, Grayscale, Indexed.

External Folder (Experimental)

Create a folder to output all generated assets into.

@todo The full list of texture properties generated by the asset for RGB, Grayscale, Indexed.