Image Options

Texture Type

The texture type to generate. Currently, only Sprite (2D and UI) is supported. You may still use the generated Texture asset directly if you do not wish to use Sprites.

Import Pipeline

A "pipeline" in Aseprite Studio refers to an encapsulated workflow aimed at substantially different use-cases to warrant special handling.

There are two pipelines currently present in Aseprite Studio:

  1. Single Frame - Useful for backgrounds and other static sprites.
  2. Spritesheet - Useful for splitting files up into multiple sprites, such as for animation.

Each pipeline will change the options available in the editor. Each pipeline will also modify what features are available. For instance, the Single Frame pipeline does not support animation.

Sprite Mode

This setting echoes Unity’s built-in Texture importer modes, with the addition of Automatic.

Single

Acts identically to Unity’s "Single" sprite mode. This will export one sprite for the entire output texture, regardless of the selected pipeline.

Multiple

Acts identically to Unity’s "Multiple" sprite mode. This will export sprites that have been drawn in the Sprite Editor.

Automatic

This is a special new mode that allows the pipeline to control how sprites are created by the import. The behavior of Automatic for each pipeline is described in further detail in their respective documentation pages. In the Single Frame pipeline, this option operates identically to Single mode. In Spritesheet mode, this option will create one sprite per frame, or if Split Layers is enabled, one sprite per layer per frame.

Pixels Per Unit

See Unity Documentation. Defaults to 32, but should be overridden by a preset depending on your project's needs.

Mesh Type

See Unity Documentation. Defaults to Full Rect.

Extrude Edges

See Unity Documentation. Defaults to 1.

Wrap Mode

See Unity Documentation. Defaults to Clamp.

Filter Mode

See Unity Documentation. Defaults to Point.