Importer Reference
Import Pipelines
A "pipeline" in Aseprite Studio refers to an encapsulated workflow aimed at substantially different use-cases to warrant special handling.
There are two pipelines currently present in Aseprite Studio:
- Single Frame - Useful for backgrounds and other static sprites.
- Spritesheet - Useful for splitting files up into multiple sprites, such as for animation.
General Options
There are a few options that apply to the imported texture as a whole, regardless of which import pipeline is selected.
Sprite Mode
This setting echoes Unity’s built-in Texture importer modes, with the addition of Automatic.
Single
Acts identically to Unity’s "Single" sprite mode. This will export one sprite for the entire output texture, regardless of the selected pipeline.
Multiple
Acts identically to Unity’s "Multiple" sprite mode. This will export sprites that have been drawn in the Sprite Editor.
Automatic
This is a special new mode that allows the pipeline to control how sprites are created by the import. The behavior of Automatic for each pipeline is described in further detail in their respective documentation pages. In the Single Frame pipeline, this option operates identically to Single mode. In Spritesheet mode, this option will create one sprite per frame, or if Split Layers is enabled, one sprite per layer per frame.
Pixels Per Unit
See Unity Documentation. Defaults to 32
, but should be overridden by a preset depending on your project's needs.
Mesh Type
See Unity Documentation. Defaults to Full Rect
.
Extrude Edges
See Unity Documentation. Defaults to 1
.
Wrap Mode
See Unity Documentation. Defaults to Clamp
.
Filter Mode
See Unity Documentation. Defaults to Point
.
Export Format
Aseprite Studio supports two ways of generating assets: they can be added to the file itself as sub assets (like how sprites are added underneath imported textures), or they can be exported to an external folder. Defaults to Sub Asset
.
Sub Asset
In this mode, all generated assets are added underneath the Aseprite file. This mimics the behavior of other Unity asset types, like meshes and image textures.
@todo The full list of texture properties generated by the asset for RGB, Grayscale, Indexed.
External Folder (Experimental)
Create a folder to export all generated assets into.
@todo The full list of texture properties generated by the asset for RGB, Grayscale, Indexed.
public void MyFunc () {
Debug.Log( "Hello World!" );
}